The Museum of Stolen art is a virtual space for art that has been stolen or looted, lost to greed or conflict. It is an Oculus Rift experience where one can enjoy artwork that is otherwise hidden. 

We are dedicated to engaging the public in culturally significant items that are in danger and aim to assist in the recovery of stolen art. 

Started in 2014 by Ziv Schneider at NYU ITP.

Out now!

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Current Exhibitions

The Looting of Afghanistan

Seated Budha
Seated Budha

Afghanistan geographical location has made her subject to perpetual invasion and conflict has rendered a cyclic continuum of renaissance and destruction of art and culture.

The Looting of Iraq

Untitled by Al Said, 1970
Untitled by Al Said, 1970

  Iraq has suffered from political for many years. The National Museum of Iraq, containing precious relics from the Mesopotamian civilization, was looted during and after the 2003 Invasion of Iraq. The current threat to art in Iraq is posed by ISIS, who have been destroying ancient artifacts in the Mosul museum. 

Stolen Photographs

Archina McRury by Paul Strand, 1954
Archina McRury by Paul Strand, 1954

A collection of Photographs listed as stolen in the FBI’s art crime database.


Stolen European Paintings

Archina McRury by Paul Strand, 1954
Archina McRury by Paul Strand, 1954

A large collection of paintings stolen in some of the world’s most famous art heists, including the Stewart and Isabella Gardner Museum in Boston.

Get in Touch

We are working on a new version to release to the public by the end of 2016. 
If your’e interested in covering the museum, displaying it, testing it or giving feedback – 
We’d love to hear from you! Drop us a line at 

Please sign up to our mailing list to get updates about the museum.  




Selected Press

We know VR will transport us to impossible worlds—exotic planets and geometric landscapes and classrooms where we inhabit dolphin bodies. The Museum of Stolen Art is a reminder that there are much more prosaic versions of “impossible” worth exploring.


I’s an absurdly simple idea … and a stimulating use for virtual reality.

Fast Company

A unique fusion of technology and art